AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Spain Q2 2024
Explore the performance of the top 5 anime games on iOS in Spain during Q2 2024, including download and revenue trends.
In Q2 2024, the top 5 anime games on iOS in Spain demonstrated varied performance metrics. Below, we delve into the weekly downloads, revenue, and active user trends for each game based on Sensor Tower data.
Solo Leveling:Arise by Netmarble Corporation, released in early May, saw an initial surge in weekly downloads, peaking at approximately 55.6K. However, downloads gradually tapered off, reaching around 800 by the end of June. The game's weekly revenue started strong at around $20K but experienced a decline, settling at about $5.2K. Active users decreased from about 53.9K to 32K over the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. showcased a notable increase in weekly revenue, reaching a peak of approximately $27K in late May. Weekly downloads remained relatively stable, with minor fluctuations, peaking at around 1.2K. Active users exhibited a consistent upward trend, rising from about 12.9K at the start of the quarter to over 22K by the end of June.
Black Clover M by GARENA INTERNATIONAL II PRIVATE LIMITED had fluctuating revenue, with notable peaks, such as $6.4K in mid-April and $5.5K in late May. Downloads remained modest, peaking at around 641 in early June. Active users showed a slight increase, peaking at around 10.8K in early June before settling at about 9K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a significant peak in weekly revenue at approximately $26K in early April, with another peak of around $25.9K later in the month. Downloads remained relatively low, peaking at about 322 by the end of June. Active users saw a slight increase towards the end of the quarter, reaching around 10.8K.
BLUE LOCK PWC by Rudel inc., released in late April, had a modest performance with a peak of approximately 2.9K downloads in the release week. Revenue remained low, peaking at around $2K in late April. Active users gradually declined from about 2.8K to 373 by the end of June.
For more detailed insights and trends, visit Sensor Tower.